package com.ghh.app.monsterrush;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.g2d.BitmapFont;

public class GameApplication extends Game {

	BitmapFont	font;

	@Override
	public void create() {
		font = new BitmapFont();
		setScreen(new MonsterRushGameScreen()); // TODO: add LoadScreen
	}

	public void render() {
		super.render(); // important!
	}

	public void dispose() {

	}
}
